"Phrases"
{
	//===========================================
	//	Plugin Translations
	"Plugin_Active"
	{
		"#format"	""
		"en"		"{olive}Dice:{green} Type {olive}!rtd{green} to receive a random effect and check your console to see what others have gotten!"
	}
	"Prefix_Chat"
	{
		"#format"	""
		"en"		"{olive}Dice: {green}"	
	}
	"Prefix_Console"
	{
		"#format"	""
		"en"		"Dice: "	
	}
	"Prefix_Hint"
	{
		"#format"	""
		"en"		"Dice: "	
	}
	"Prefix_KeyHint"
	{
		"#format"	""
		"en"		"Dice: "	
	} 
	//===========================================
	//	Command Translations (sm_dice, sm_rtd, sm_rollthedice)
	"self_command_rolled"
	{
		"#format"	""
		"en"		"You have already rolled the dice for this round!"	
	}
	"self_command_spectate"
	{
		"#format"	""
		"en"		"You cannot roll the dice while you are in spectate!"	
	}
	"self_command_dead"
	{
		"#format"	""
		"en"		"You cannot roll the dice while you are dead!"	
	}
	"self_command_disabled"
	{
		"#format"	""
		"en"		"The ability to roll the dice has been disabled for the remainder of the round!"	
	}
	"self_command_chance"
	{
		"#format"	""
		"en"		"You didn't have any luck with the dice... Try again!"	
	}
	"self_command_failure"
	{
		"#format"	""
		"en"		"You didn't have any luck with the dice..."	
	}
	"self_command_abuse_retry"
	{
		"#format"	""
		"en"		"You cannot spawn this round as you've reconnected after using RTD!"	
	}
	"self_command_abuse_apply"
	{
		"#format"	""
		"en"		"You can only RTD once per round!"	
	}	
	"all_command_failure"
	{
		"#format"	"{1:s}"
		"en"		"{1} didn't have any luck with the dice..."	
	}
	//===========================================
	//	Conditional Translations (GetDiceTranslation(\"String\"))
	"self_health_decrease"
	{
		"#format"	""
		"en"		"Health--"
	}
	"self_health_increase"
	{
		"#format"	""
		"en"		"Health++"
	}
	"self_velocity_cap_1"
	{
		"#format"	""
		"en"		"Your velocity is currently too high to apply the jump effect!"
	}
	"cond_gain_health_from_foe_1"
	{
		"#format"	"{1:d}"
		"en"		"Enemy Death - Health += {1}"
	}
	"cond_lose_health_to_foe_1"
	{
		"#format"	"{1:d}"
		"en"		"Enemy Death - Health -= {1}"
	}
	"cond_gain_health_from_team_1"
	{
		"#format"	"{1:d}"
		"en"		"Friendly Death - Health += {1}"
	}
	"cond_lose_health_to_team_1"
	{
		"#format"	"{1:d}"
		"en"		"Friendly Death - Health -= {1}"
	}
	"self_cond_lose_health_death_foe_1"
	{
		"#format"	""
		"en"		"You couldn't bare to watch any more enemies die and committed suicide!"
	}
	"all_cond_lose_health_death_foe_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} couldn't bare to watch any more enemies die and committed suicide!"
	}
	"self_cond_lose_health_death_team_1"
	{
		"#format"	""
		"en"		"You couldn't bare to watch any more team members die and committed suicide!"
	}
	"all_cond_lose_health_death_team_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} couldn't bare to watch any more team members die and committed suicide!"
	}
	//===========================================
	//	Effect Translations (GetEffectTranslation(Index))
	"self_effect_health_gain_1"
	{
		"#format"	"{1:d}"
		"en"		"You have gained {1} health! (Effect: Health++)"
	}
	"all_effect_health_gain_1"
	{
		"#format"	"{1:s},{2:d}"
		"en"		"{1} has gained {2} health! (Effect: Health++)"
	}
	"self_effect_health_lose_1"
	{
		"#format"	"{1:d}"
		"en"		"You have lost {1} health! (Effect: Health--)"
	}
	"all_effect_health_lose_1"
	{
		"#format"	"{1:s},{2:d}"
		"en"		"{1} has lost {2} health! (Effect: Health--)"
	}
	"self_effect_health_rand_1"
	{
		"#format"	""
		"en"		"You were given a random amount of health! (Effect: Random Health)"
	}
	"all_effect_health_rand_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} was given a random amount of health! (Effect: Random Health)"
	}
	"self_effect_gravity_gain_1"
	{
		"#format"	"{1:d},{2:s}"
		"en"		"Your gravity has increased by {1}{2}! (Effect: Gravity++)"
	}
	"all_effect_gravity_gain_1"
	{
		"#format"	"{1:s},{2:d},{3:s}"
		"en"		"{1}'s gravity has increased by {2}{3}! (Effect: Gravity++)"
	}
	"self_effect_gravity_lose_1"
	{
		"#format"	"{1:d},{2:s}"
		"en"		"Your gravity has decreased by {1}{2}! (Effect: Gravity--)"
	}
	"all_effect_gravity_lose_1"
	{
		"#format"	"{1:s},{2:d},{3:s}"
		"en"		"{1}'s gravity has decreased by {2}{3}! (Effect: Gravity--)"
	}
	"self_effect_gravity_rand_1"
	{
		"#format"	""
		"en"		"You were given a random amount of gravity! (Effect: Random Gravity)"
	}
	"all_effect_gravity_rand_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} was given a random amount of gravity! (Effect: Random Gravity)"
	}
	"self_effect_speed_gain_1"
	{
		"#format"	"{1:d},{2:s}"
		"en"		"Your speed has increased by {1}{2}! (Effect: Speed++)"
	}
	"all_effect_speed_gain_1"
	{
		"#format"	"{1:s},{2:d},{3:s}"
		"en"		"{1}'s speed has increased by {2}{3}! (Effect: Speed++)"
	}
	"self_effect_speed_lose_1"
	{
		"#format"	"{1:d},{2:s}"
		"en"		"Your speed has decreased by {1}{2}! (Effect: Speed--)"
	}
	"all_effect_speed_lose_1"
	{
		"#format"	"{1:s},{2:d}{3:s}"
		"en"		"{1}'s speed has decreased by {2}{3}! (Effect: Speed--)"
	}
	"self_effect_speed_rand_1"
	{
		"#format"	""
		"en"		"You were given a random amount of speed! (Effect: Random Speed)"
	}
	"all_effect_speed_rand_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} was given a random amount of speed! (Effect: Random Speed)"
	}
	"self_effect_color_1"
	{
		"#format"	""
		"en"		"Your model will randomly change colors! (Effect: Coloring)"
	}
	"all_effect_color_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} is randomly changing colors! (Effect: Coloring)"
	}
	"self_effect_alpha_1"
	{
		"#format"	""
		"en"		"Your model has turned semi-transparent! (Effect: Transparency)"
	}
	"all_effect_alpha_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} has turned semi-transparent! (Effect: Transparency)"
	}
	"self_effect_model_1"
	{
		"#format"	"{1:s}"
		"en"		"Your model has transformed into a {1}! (Effect: Model Change)"
	}
	"all_effect_model_1"
	{
		"#format"	"{1:s},{2:s}"
		"en"		"{1} has transformed into a {2}! (Effect: Model Change)"
	}
	"self_effect_sneaky_1"
	{
		"#format"	""
		"en"		"Your model has transformed into one of the opposing team! (Effect: Sneaky Spy)"
	}
	"all_effect_sneaky_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} is a very very sneaky individual. (Effect: Sneaky Spy)"
	}
	"self_effect_slow_poison_1"
	{
		"#format"	""
		"en"		"You are slowly losing health... (Effect: Slow Poison)"
	}
	"all_effect_slow_poison_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} is slowly losing health... (Effect: Slow Poison)"
	}
	"self_effect_fast_poison_1"
	{
		"#format"	""
		"en"		"You are quickly losing health... (Effect: Fast Poison)"
	}
	"all_effect_fast_poison_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} is quickly losing health... (Effect: Fast Poison)"
	}
	"self_effect_slow_regen_1"
	{
		"#format"	""
		"en"		"You are slowly regaining health... (Effect: Slow Regen)"
	}
	"all_effect_slow_regen_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} is slowly regaining health... (Effect: Slow Regen)"
	}
	"self_effect_fast_regen_1"
	{
		"#format"	""
		"en"		"You are quickly regaining health... (Effect: Fast Regen)"
	}
	"all_effect_fast_regen_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} is quickly regaining health... (Effect: Fast Regen)"
	}
	"self_effect_strong_1"
	{
		"#format"	"{1:d},{2:s}"
		"en"		"Your damage has increased by {1}{2}! (Effect: Strength)"
	}
	"all_effect_strong_1"
	{
		"#format"	"{1:s},{2:d},{3:s}"
		"en"		"{1}'s damage has increased by {2}{3}! (Effect: Strength)"
	}
	"self_effect_weak_1"
	{
		"#format"	"{1:d},{2:s}"
		"en"		"Your damage has decreased by {1}{2}! (Effect: Weakness)"
	}
	"all_effect_weak_1"
	{
		"#format"	"{1:s},{2:d},{3:s}"
		"en"		"{1}'s damage has decreased by {2}{3}! (Effect: Weakness)"
	}
	"self_effect_deal_rand_1"
	{
		"#format"	""
		"en"		"You will deal random damage to enemies! (Effect: Random Attack)"
	}
	"all_effect_deal_rand_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} will deal random damage to enemies! (Effect: Random Attack)"
	}
	"self_effect_tank_1"
	{
		"#format"	"{1:d},{2:s}"
		"en"		"The amount of damage you take has decreased by {1}{2}! (Effect: Tank)"
	}
	"all_effect_tank_1"
	{
		"#format"	"{1:s},{2:d},{3:s}"
		"en"		"The amount of damage {1} takes has decreased by {2}{3}! (Effect: Tank)"
	}
	"self_effect_squishy_1"
	{
		"#format"	"{1:d},{2:s}"
		"en"		"The amount of damage you take has increased by {1}{2}! (Effect: Squishy)"
	}
	"all_effect_squishy_1"
	{
		"#format"	"{1:s},{2:d},{3:s}"
		"en"		"The amount of damage {1} takes has increased by {2}{3}! (Effect: Squishy)"
	}
	"self_effect_take_rand_1"
	{
		"#format"	""
		"en"		"You will take a random amount of damage upon injury! (Effect: Random Hurt)"
	}
	"all_effect_take_rand_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} will take a random amount of damage upon injury! (Effect: Random Hurt)"
	}
	"self_effect_hurt_slap_1"
	{
		"#format"	""
		"en"		"You will be slapped at random intervals, and it'll hurt! (Effect: Slap'o'Hurt)"
	}
	"all_effect_hurt_slap_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} will be slapped at random intervals, and it'll hurt! (Effect: Slap'o'Hurt)"
	}
	"self_effect_heal_slap_1"
	{
		"#format"	""
		"en"		"You will be slapped at random intervals, and enjoy it! (Effect: Slap'o'Heal)"
	}
	"all_effect_heal_slap_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} will be slapped at random intervals, and enjoy it! (Effect: Slap'o'Heal)"
	}
	"self_effect_high_jump_1"
	{
		"#format"	""
		"en"		"You can jump higher than normal! (Effect: High Jump)"
	}
	"all_effect_high_jump_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} can jump higher than normal! (Effect: High Jump)"
	}
	"self_effect_long_jump_1"
	{
		"#format"	""
		"en"		"You can jump longer than normal! (Effect: Long Jump)"
	}
	"all_effect_long_jump_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} can jump longer than normal! (Effect: Long Jump)"
	}
	"self_effect_super_jump_1"
	{
		"#format"	""
		"en"		"You have far superior jumping skills! (Effect: Super Jump)"
	}
	"all_effect_super_jump_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} has far superior jumping skills! (Effect: Super Jump)"
	}
	"self_effect_jump_fucker_1"
	{
		"#format"	""
		"en"		"You can't quite jump correctly anymore. (Effect: Jump Fucker)"
	}
	"all_effect_jump_fucker_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} can't quite jump correctly anymore. (Effect: Jump Fucker)"
	}
	"self_effect_tiny_beacon_1"
	{
		"#format"	""
		"en"		"You have tiny beacons... (Effect: Tiny Beacon)"
	}
	"all_effect_tiny_beacon_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} has tiny beacons... (Effect: Tiny Beacon)"
	}
	"self_effect_large_beacon_1"
	{
		"#format"	""
		"en"		"You have large beacons... (Effect: Large Beacon)"
	}
	"all_effect_large_beacon_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} has large beacons... (Effect: Large Beacon)"
	}
	"self_effect_blind_static_1"
	{
		"#format"	""
		"en"		"You seem to have developed a vision problem. (Effect: Static Blind)"
	}
	"all_effect_blind_static_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} seems to have developed a vision problem. (Effect: Static Blind)"
	}
	"self_effect_blind_rand_1"
	{
		"#format"	""
		"en"		"You seem to have developed varying vision problems. (Effect: Random Blind)"
	}
	"all_effect_blind_rand_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} seems to have developed varying vision problems. (Effect: Random Blind)"
	}
	"self_effect_drug_1"
	{
		"#format"	""
		"en"		"You should have taken the blue pill... (Effect: Drugged)"
	}
	"all_effect_drug_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} should have taken the blue pill... (Effect: Drugged)"
	}
	"self_effect_mono_1"
	{
		"#format"	""
		"en"		"You see everything in black and white... (Effect: Mono-Vision)"
	}
	"all_effect_mono_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} sees everything in black and white... (Effect: Mono-Vision)"
	}
	"self_effect_strip_1"
	{
		"#format"	""
		"en"		"You were stripped of all equipement and weapons, but managed to hide a knife somewhere... (Effect: Stripping)"
	}
	"all_effect_strip_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} was stripped of all equipment and weapons, but managed to hide a knife somewhere... (Effect: Stripping)"
	}
	"self_effect_strip_full_1"
	{
		"#format"	""
		"en"		"You were stripped of all equipment and weapons! (Effect: Full Stripping)"
	}
	"all_effect_strip_full_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} were stripped of all equipment and weapons! (Effect: Stripping)"
	}
	"self_effect_bow_before_me_1"
	{
		"#format"	""
		"en"		"You will gain health for each enemy death! (Effect: Bow Before Me)"
	}
	"all_effect_bow_before_me_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} gains health for each enemy death! (Effect: Bow Before Me)"
	}
	"self_effect_pacifist_1"
	{
		"#format"	""
		"en"		"You will lose health for each enemy death! (Effect: Pacifist)"
	}
	"all_effect_pacifist_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} loses health for each enemy death! (Effect: Pacifist)"
	}
	"self_effect_valiant_soul_1"
	{
		"#format"	""
		"en"		"You will gain health for each team member death! (Effect: Valiant Soul)"
	}
	"all_effect_valiant_soul_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} gains health for each team member death! (Effect: Valiant Soul)"
	}
	"self_effect_nobody_likes_me_1"
	{
		"#format"	""
		"en"		"You will lose health for each team member death! (Effect: Nobody Likes Me)"
	}
	"all_effect_nobody_likes_me_1"
	{
		"#format"	"{1:s}"
		"en"		"{1} loses health for each team member death! (Effect: Nobody Likes Me)"
	}
	"self_effect_inverted_1"
	{
		"#format"	""
		"en"		"Your screen has been flipped 180 degrees! (Effect: Inverted)"
	}
	"all_effect_inverted_1"
	{
		"#format"	"{1:s}"
		"en"		"{1}'s screen has been flipped 180 degrees! (Effect: Inverted)"
	}
}