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sm_autoskin
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| 25.07.2012, 12:40 |
Описание: Возможность установки до шести конфигураций различных вариантов skins; 5 групп, которые могут быть назначены single/multiple SourceMod admin флаг, и одна группа для людей без админских прав доступа. Меню выбора скинов - НЕТ. ConVars: sm_autoskin_enable ~ Enables/disables all features of the plugin. sm_autoskin_bots ~ Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access sm_autoskin_default ~ Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled) sm_autoskin_delay ~ Задержка установки скина (в секундах). sm_autoskin_commands ~ The commands that can be used to access Auto Skin's menu, separated by \", \", up to 8 commands allowed. sm_autoskin_allowed ~ The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired) Note: <level> == "one", "two", "three", "four", "five", "none" sm_autoskin_tier_<level> ~ Letter flag(s) required to access the tier <level> model. (\"-1\" Disables) sm_autoskin_tier_<level>_t ~ Path to player model, access level == sm_autoskin_tier_<level>. sm_autoskin_tier_<level>_ct ~ Path to player model, access level == sm_autoskin_tier_<level>. sm_autoskin_forced_<level> ~ Controls whether or not this tier's skin will be forced upon clients with appropriate access.", FCVAR_NONE, true, 0.0, true, 1.0); Installation: Распаковать в папку сервера. Настройка: ...\cstrike\addons\sourcemod\configs\sm_autoskin.ini -прописать файлы для загрузки клиентам (модели, текстуры) ...\cstrike\cfg\sourcemod\sm_autoskin.cfg -настройка самого плагина // Path to player model, access level == none. (ставятся всем рандомно) Пример установки Всем игрокам (ставятся рандомно): sm_autoskin_tier_none_ct "models/player/vad36desant/ct_sas.mdl, models/player/vad36cccp/vasya.mdl, models/player/vad36cccp/sandro.mdl" sm_autoskin_tier_none_t "models/player/vad36mk9/cyrax.mdl, models/player/vad36mk9/zero.mdl, models/player/vad36mk9/sektor.mdl" Если нужно только админам, или ставить скины по флагу, или по рангу - смотрим другие строчки настроек. Плагин плюс модели (ставятся всем игрокам и ботам рандомно): sm_autoskin плюс модели // Этот файл авто генерируется SourceMod (v1.3.2) // ConVars for plugin "sm_autoskin.smx" // The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired) // - // Default: "30.0" // Minimum: "0.000000" sm_autoskin_allowed "30.0" // Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access // - // Default: "5.0" // Minimum: "0.000000" // Maximum: "5.000000" sm_autoskin_bots "0.0" // The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed. // - // Default: "!skins, /skins, !skin, /skin" sm_autoskin_commands "!skins, /skins, !skin, /skin" // Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled) // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_default "1.0" // Controls how long after a player spawns that their skin is applied. // - // Default: "0.1" // Minimum: "0.000000" sm_autoskin_delay "0.0" // Enables/disables all features of the plugin. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_enable "1.0" // Letter flag(s) required to access the tier five model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_five "-1" // Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_five_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_five_forced "0" // Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_five_t "" // Letter flag(s) required to access the tier four model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_four "-1" // Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_four_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_four_forced "0" // Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_four_t "" // If enabled, players without access to any other tier will be assigned tier none models. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_none "0" // Path to player model, access level == none. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_none_ct "models/player/vad36Modern_Spetsnaz/solder10.mdl, models/player/vad36Modern_Spetsnaz/solder9.mdl, models/player/vad36Modern_Spetsnaz/solder8.mdl" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_none_forced "0" // Path to player model, access level == none. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_none_t "models/player/vad36pvk/david.mdl, models/player/vad36disel_adidas/t_leet.mdl" // Letter flag(s) required to access the tier one model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_one "-1" // Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_one_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_one_forced "0" // Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_one_t "" // Letter flag(s) required to access the tier three model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_three "-1" // Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_three_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_three_forced "0" // Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_three_t "" // Letter flag(s) required to access the tier two model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_two "-1" // Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_two_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_two_forced "0" // Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_two_t "" | |
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