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sm_autoskin
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25.07.2012, 12:40


Описание:


Возможность установки до шести конфигураций различных вариантов skins; 5 групп, которые могут быть назначены single/multiple SourceMod admin флаг, и одна группа для людей без админских прав доступа. Меню выбора скинов - НЕТ.



ConVars:

sm_autoskin_enable ~ Enables/disables all features of the plugin.
sm_autoskin_bots ~ Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access
sm_autoskin_default ~ Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
sm_autoskin_delay ~ Задержка установки скина (в секундах).
sm_autoskin_commands ~ The commands that can be used to access Auto Skin's menu, separated by \", \", up to 8 commands allowed.
sm_autoskin_allowed ~ The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)

Note: <level> == "one", "two", "three", "four", "five", "none"
sm_autoskin_tier_<level> ~ Letter flag(s) required to access the tier <level> model. (\"-1\" Disables)
sm_autoskin_tier_<level>_t ~ Path to player model, access level == sm_autoskin_tier_<level>.
sm_autoskin_tier_<level>_ct ~ Path to player model, access level == sm_autoskin_tier_<level>.
sm_autoskin_forced_<level> ~ Controls whether or not this tier's skin will be forced upon clients with appropriate access.", FCVAR_NONE, true, 0.0, true, 1.0);


Installation:
Распаковать в папку сервера.

Настройка:
...\cstrike\addons\sourcemod\configs\sm_autoskin.ini -прописать файлы для загрузки клиентам (модели, текстуры)
...\cstrike\cfg\sourcemod\sm_autoskin.cfg -настройка самого плагина

// Path to player model, access level == none. (ставятся всем рандомно)

Пример установки Всем игрокам (ставятся рандомно):
sm_autoskin_tier_none_ct "models/player/vad36desant/ct_sas.mdl, models/player/vad36cccp/vasya.mdl, models/player/vad36cccp/sandro.mdl"

sm_autoskin_tier_none_t "models/player/vad36mk9/cyrax.mdl, models/player/vad36mk9/zero.mdl, models/player/vad36mk9/sektor.mdl"

Если нужно только админам, или ставить скины по флагу, или по рангу -
смотрим другие строчки настроек.


Плагин плюс модели (ставятся всем игрокам и ботам рандомно):
sm_autoskin плюс модели


// Этот файл авто генерируется SourceMod (v1.3.2)
// ConVars for plugin "sm_autoskin.smx"


// The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)
// -
// Default: "30.0"
// Minimum: "0.000000"
sm_autoskin_allowed "30.0"

// Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "5.000000"
sm_autoskin_bots "0.0"

// The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed.
// -
// Default: "!skins, /skins, !skin, /skin"
sm_autoskin_commands "!skins, /skins, !skin, /skin"

// Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_default "1.0"

// Controls how long after a player spawns that their skin is applied.
// -
// Default: "0.1"
// Minimum: "0.000000"
sm_autoskin_delay "0.0"

// Enables/disables all features of the plugin.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_enable "1.0"

// Letter flag(s) required to access the tier five model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_five "-1"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_five_forced "0"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_t ""

// Letter flag(s) required to access the tier four model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_four "-1"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_four_forced "0"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_t ""

// If enabled, players without access to any other tier will be assigned tier none models.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "0"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_ct "models/player/vad36Modern_Spetsnaz/solder10.mdl, models/player/vad36Modern_Spetsnaz/solder9.mdl, models/player/vad36Modern_Spetsnaz/solder8.mdl"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none_forced "0"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_t "models/player/vad36pvk/david.mdl, models/player/vad36disel_adidas/t_leet.mdl"

// Letter flag(s) required to access the tier one model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_one "-1"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_one_forced "0"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_t ""

// Letter flag(s) required to access the tier three model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_three "-1"

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_three_forced "0"

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_t ""

// Letter flag(s) required to access the tier two model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_two "-1"

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_two_forced "0"

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_t ""

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